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Rutger Stegenga
Rutger Stegenga
Game Artist / Art Director
Almere, Netherlands

Summary

I am Rutger Stegenga and I am an artist in the game industry. Currently I’m working as Art Director at Little Chicken Game Company in Amsterdam.

I’ve worked in many areas of game development, including: modelling, texturing, lighting, interfaces, shaders and particles.

I’d like to thank you for taking a look at my work. I hope you enjoy looking as much as I’ve done creating them.

Skills

Art Direction3D Modeling3D VisualizationEnvironment ModelingHard Surface ModelingUV MappingTexturingLightingVisual EffectsShadersParticle EffectsUser Interface Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Unreal Engine
Unreal Engine

Productions

  • Fe9ef61af0b248d8be89a67d26f1010e large
    • Video Game
      Track Lab
    • Year
      2018
    • Role
      Art Director
    • Company
      Little Chicken Game Company
  • 9d391a07c6483aee1ad74f0069dd454d 310 kr
    • Video Game
      Marvel’s Avengers
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Nixxes

Experience

  • Art Director at Little Chicken Game Company
    Amsterdam, Netherlands
    June 2008 - Present

    Providing consistent and clear visual vision, direction and feedback across the art development.

    Create in-game assets and visualize other important elements that set the visual bar for quality.

    Developing style guides and reference materials for new content to provide the team.

    Working closely with all design and programming to implement a cohesive visual style.

    Leading and mentoring other artists within the team of artist.

    Help maintain as well help grow the art production pipeline.

  • Lead Artist at Nixxes
    Utrecht, Netherlands
    January 2017 - November 2017

    Working closely with the art director and other artists to ensure that environments and assets match quality bar and vision for the project.

    Ensure that art assets are performant, and fit within their memory budgets.

    Leading and mentoring other artists within the team as needed.